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Steal a Carlos

Steal a Carlos

A Roblox experience owned by CarlosCorp.

SimulatorENchaostrollingrebirth

Description (written by the developer; not a statement by this register)

(this is a joke game like "raise a carlos") Welcome to Steal a Carlos, a fun and chaotic game where everyone wants one thing: Carlos! 🐧 How to play: ✅ Buy your own Carlos ✅ Steal Carlos from other players ✅ Make money over time ✅ Rebirth to earn even more ✅ Buy slaps and troll gear to mess with others! ⚠️ Protect your Carlos... or someone might take him! 📱 Works on PC, mobile, and tablet! Can you become the richest Carlos thief? 🏆 6th CarlosCorp Awards Winner

Last updated by the developer 3 Aug 2026, 23:27 UTC.

0
playing (measured 13 Aug 2026, 07:34 UTC)
4,198
lifetime visits
91%
liked (32 👍 / 3 👎)
16
favourites (3.8 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
40 R$
+10% Secret
25 R$
+10% Alpha
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,954 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9118 August 2026 — 91 % liked28 August 2026 — 91 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 02:3291no change
18 Aug 2026, 02:3191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.