get to work at 3 am
A Roblox experience owned by Pawn shop helper.
RoleplayENnightshiftabsurdist humormultiple endings
Get to Work at 3 AM is a roleplay experience created on 2025-07-28. The game currently has 10 players online and 2,982,395 lifetime visits. It holds 7,682 favorites and maintains an 84% like percentage. The experience features unique endings and collectibles within its nightshift theme.
Description (written by the developer; not a statement by this register)
its 3AM and you work nightshift for duck inc. you need to get to work, but your journey may cause you to get sidetracked on the way. 32 unique endings with more coming soon -get attacked by a flying gorilla -save your bosses wife -help a carrot find her child and plenty other ridiculous scenarios at 3AM 4 different types of collectibles to be found 👍 like + favorite for more endings & updates made by pawnshophelper (https://www.roblox.com/communities/3992966/Pawn-shop-helper#!/about) 🐛 (game is in beta, so bugs may occur) Inspired by: "get a drink at 3am", "get a snack at 4 am", "be a dad and get milk simulator", "go to work at 3 am", and "get divorced at 3 am". (and the entire 3am genre in general and many brainrot memes) Scripter, Owner, CEO: Anthonyloopyt Tester: YohuTheDev epilepsy warning for some endings!!
Last updated by the developer 25 Jul 2026, 14:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 06:19 | 6 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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