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Facility of Hell

Facility of Hell

A Roblox experience owned by Facility Bros.

AdventureENfacility escaperandom generationcombat

Description (written by the developer; not a statement by this register)

Welcome to the Facility of Hell! In this game, you have to trek through 6 randomly generated facility sections to escape! There are currently 20 different possible sections a person can encounter. You must fight enemies, scale walls, dodge lasers, and escape the facility. Good luck! GROUPS THAT GIVE YOU REWARDS: Firebrand: https://www.roblox.com/communities/16854048/Knights-of-the-Rising-Phoenix#!/about Blue Blaster: https://www.roblox.com/communities/17275551/Astrobia#!/about Red Blaster: https://www.roblox.com/communities/33888381/Androphex#!/about Green Blaster: https://www.roblox.com/communities/33404318/Athyri#!/about

Last updated by the developer 24 Jun 2026, 23:18 UTC.

0
playing (measured 24 Aug 2026, 14:38 UTC)
995
lifetime visits
80%
liked (16 👍 / 4 👎)
18
favourites (18.1 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Fusion Coil
399 R$
Permanent Gravity + Speed Coils
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Novice · progression28 · 0.00% win
Escape Artist · progression7 · 0.00% win
Elite · progression4 · 0.00% win
Master · progression1 · 0.00% win
Prodigy · progression0 · 0.00% win
Legend · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.