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[🎃] SphereX BETA

[🎃] SphereX BETA

A Roblox experience owned by SphereX Studio.

Fighting & PvPENcompetitive pvporbital combatleague climbing

Description (written by the developer; not a statement by this register)

Like & Favourite for Updates ❤️ ⚔️ SphereX — New competitive PvP with a unique combat system! Eliminate players using orbiting spheres and spectacular abilities! This is a movement-based game. No platform has an advantage: PC, mobile, and console all play on equal footing. Fresh gameplay with orbiting spheres, combos, and tight timing—easy to start, deep to master. Jump into a match and choose your Ability Use the new combat system to face your opponents ⚡ Win rounds, complete quests, and unlock epic rewards 🎁 Climb the Leagues and prove who’s boss 🏆 ⚠️ IMPORTANT NOTICE Any form of exploiting or farming is strictly prohibited and will result in a permanent ban. No appeals will be accepted. 🎁 Community Bonus Like the game and join the group community for a Boost and to unlock Poison! (Exclusive Ability) tags: minigame, battle game, pvp, multiplayer, abilities, ball.

Last updated by the developer 2 Jul 2026, 18:34 UTC.

0
playing (measured 11 Aug 2026, 11:49 UTC)
113,647
lifetime visits
95%
liked (1,213 👍 / 69 👎)
587
favourites (5.2 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP PASS
349 R$
x2 XP Gamepass
199 R$
x2 Coins Gamepass
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9515 August 2026 — 95 % liked4 September 2026 — 95 % liked24 September 2026 — 95 % liked15 August 202624 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 14:3595no change
4 Sept 2026, 11:3195no change
15 Aug 2026, 09:5195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.