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LAST FLOOR

LAST FLOOR

A Roblox experience owned by Dead Aperture.

HorrorENhorrorescape-roomps1-aesthetic

LAST FLOOR is a horror experience created on 2025-07-28. It has recorded 3,380,298 lifetime visits and 95,450 favorites. Currently, seven users are playing. The game holds an 89% like percentage. It is categorized under the horror genre. The experience is described as being in alpha development.

Description (written by the developer; not a statement by this register)

You’re at home, sipping gagun when the news reveals an abandoned Dead Aperture facility overflowing with gaguns — and no one who entered ever returned. Curiosity drags you inside, but the exit locks behind you. Can you escape? Headphones & graphics 7+ recommended. Report bugs and follow the news on our community server. Join Dead Aperture group for a FREE Gold Gagun (revive). Play with friends for extra rewards. Pro tip: Batteries are your lifeline. LAST FLOOR is currently in alpha. Many things may change at any time. We read and appreciate your feedback — it helps us improve the game and the overall experience. Inspired by KLETKA, DOORS, and Floors Have Teeth. All soundtracks are by Audible Dread. Tags: PSX, PS1, VHS, Creepy, Horror.

Last updated by the developer 6 Jan 2026, 11:14 UTC.

7
playing (measured 10 Aug 2026, 23:36 UTC)
3,380,298
lifetime visits
89%
liked (9,288 👍 / 1,135 👎)
97,863
favourites (29.0 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:3614first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

TRACED · other1,604,911 · 100.0% win
LINKED · other1,149,769 · 100.0% win
FAINTED · other1,070,327 · 96.1% win
BLACKOUT · other808,324 · 71.8% win
GAGUNIFIED · other192,369 · 12.2% win
POWERED UP · other184,690 · 21.0% win
Showun · other176,330 · 35.4% win
Charun · other167,110 · 42.0% win
Boxun · other165,191 · 37.6% win
Bleak · other163,959 · 35.4% win
Scrapthrum · other158,162 · 40.9% win
SECOND CHANCE · other139,861 · 6.6% win
Laptun · other138,552 · 28.7% win
CASHED · other106,908 · 14.4% win
GAGUNRICH · other84,042 · 7.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:0289no change
13 Oct 2026, 05:0189no change
3 Oct 2026, 05:0089no change
23 Sept 2026, 04:5389no change
13 Sept 2026, 04:5289no change
3 Sept 2026, 04:5289no change
24 Aug 2026, 04:5189no change
14 Aug 2026, 04:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.