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intercity illuminate

intercity illuminate

A Roblox experience owned by Cat Wired.

HorrorENhorrorscavengingsequel

Description (written by the developer; not a statement by this register)

[!FLASHING LIGHTS WARNING! THIS GAME USES LOTS OF FLASHING IMAGERY!] [!FLASHING LIGHTS WARNING! THIS GAME USES LOTS OF FLASHING IMAGERY!] [!FLASHING LIGHTS WARNING! THIS GAME USES LOTS OF FLASHING IMAGERY!] the world has went desolate; you have to scavenge up the objects needed to keep your head afloat. the otherside of the room is where you're headed. there are various dangers up ahead. be careful for me, please. everything you need to know about your worries, are within the descriptions of the badge. t to unlock mouse (computer only) sequal to WRACK tonyBflako - UI, Some Animation, Lead Scripter, Modeling, almost everything Bugggs7 - Animation, Some Modeling, Writing Disk0y - Scripting, Support 🤍

Last updated by the developer 8 Jul 2026, 04:58 UTC.

0
playing (measured 11 Aug 2026, 05:47 UTC)
6,898
lifetime visits
94%
liked (147 👍 / 9 👎)
437
favourites (63.4 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Serenity, Die to Fawlder. · other891 · 0.00% win
Vermin, Die to Tears. · other657 · 0.00% win
Digital Prison, Die to Digital Red Room. · secret651 · 0.00% win
escape. · progression121 · 0.00% win
die to the early bird. · other47 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9417 August 2026 — 94 % liked27 August 2026 — 94 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 16:3694no change
17 Aug 2026, 16:3294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.