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Waffle Obby 2026!

Waffle Obby 2026!

A Roblox experience owned by Waffalicious Studios.

Description (written by the developer; not a statement by this register)

Please Like 👍 and Favorite ⭐ this Game if you enjoy! Made 50 Stages! If you expect bugs don't worry send me a comment on my game and I will respond to you as soon as possible. - And remember have FUN and ENJOY 🧇 Tags: Obby, Parkour, Waffle , Fun, Easy, Jump , Orange, Yellow, Super Fun Waffle, Platform Obby, Fun, Colorful, Social, Obstacle Course, Parkour Waffle Obby, Speed Coil

Last updated by the developer 9 Sept 2026, 04:56 UTC.

0
playing (measured 21 Sept 2026, 02:31 UTC)
895
lifetime visits
91%
liked (10 👍 / 1 👎)
101
favourites (112.8 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Sept 2026, 02:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Waffle
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To My Waffle Obby · welcome307 · 0.00% win
Finished The Waffle Obby! · progression40 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9110095.521 September 2026 — 100 % liked1 October 2026 — 91 % liked21 September 20261 October 2026
2 measurements spanning 10 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 02:3391-9
21 Sept 2026, 02:32100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.