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[UPDATE !]Mount Samalas

[UPDATE !]Mount Samalas

A Roblox experience owned by Unknovn Studio.

HorrorIDhorrorexplorationindonesian

Description (written by the developer; not a statement by this register)

🌑 GUNUNG SAMALAS Gunung yang dulu meletus dahsyat ini kini menyimpan misteri gelap. Kabut hitam, suara langkah tanpa wujud, dan bisikan samar akan menemanimu. Setiap jalur terasa asing, seakan membawa pendaki ke dunia lain yang tak kembali. 🌌 Apa yang menantimu di Samalas? 🌳 Hutan Gelap – Jalur sempit dengan pepohonan tinggi, suara ranting patah terdengar di kejauhan. 💦 Air Terjun Sunyi – Air jernih yang menetes tanpa suara, menambah kesan hampa. 🪧 Papan Misterius – Pesan pemain lain muncul samar dengan efek glitch. 👥 Gendong Teman – Bantu rekanmu saat jatuh, tapi hati-hati… kadang bukan manusia. 🛌 Checkpoint & Auto Save – Progres aman, namun beberapa titik bisa berubah aneh. 🌸 Tempat Istirahat – Bangku tua di tengah bunga liar, sering tampak bayangan duduk lalu hilang. 👻 Gerbang Dunia Lain – Portal gelap yang membawa pemain ke dimensi penuh kabut dan suara seram.

Last updated by the developer 19 Nov 2025, 12:07 UTC.

0
playing (measured 12 Aug 2026, 05:47 UTC)
131,421
lifetime visits
63%
liked (215 👍 / 129 👎)
587
favourites (4.5 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Boombox
150 R$
Walk 2x
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome64,850 · 0.00% win
Camp 1 · progression43,903 · 0.00% win
Camp 2 · progression30,496 · 0.00% win
Camp 3 · progression22,680 · 0.00% win
Summits · progression13,079 · 0.00% win
Camp 4 · progression12,883 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626362.515 August 2026 — 62 % liked25 August 2026 — 63 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:3863+1
15 Aug 2026, 08:3562first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.