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Foreverhaven (Free Cars)🏡 RP

Foreverhaven (Free Cars)🏡 RP

A Roblox experience owned by 90D.

RoleplayENRealistic LifeRole PlayHouses

Description (written by the developer; not a statement by this register)

Credits: @Wolfpaq / Voldex Creator: @0n1cd Developer: @90D 🏡 Map El Biout | Foreverhaven | 🌍 Real Life | 🤝 Gathering | 🏘️ Map El Biout 2 | Houses | Homes | Realistic Life | Cars | Role Play | Onlyhaven | Onlyhaven 2 | Hangout | Haven

Last updated by the developer 11 May 2026, 16:20 UTC.

0
playing (measured 13 Aug 2026, 13:37 UTC)
281,220
lifetime visits
51%
liked (42 👍 / 40 👎)
26,235
favourites (93.3 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD ADMIN
750 R$
Premium
399 R$
Flying Carpet
199 R$
House Pass
150 R$
Cars Pass
99 R$
labubu
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Foreverhaven · welcome193,276 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

515251.515 August 2026 — 52 % liked4 September 2026 — 51 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:5051-1
15 Aug 2026, 01:3752first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.