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Catch and Feed Anime!

Catch and Feed Anime!

A Roblox experience owned by gold crew guild.

SimulatorENanimeevolutionidle

Description (written by the developer; not a statement by this register)

Defeat a Anime -> Evolve it Level up, earn cash, and unlock insane evolutions! 💰 Grows offline forever! How it works 1. Equip your The strongest Poke Ball 🤠 2. Walk up to a Anime! 🧠 3. Send him your light waves to start a battle 💥

Last updated by the developer 9 Jun 2026, 10:10 UTC.

0
playing (measured 10 Aug 2026, 17:23 UTC)
416,878
lifetime visits
96%
liked (6,438 👍 / 272 👎)
2,678
favourites (6.4 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hatch Luck
399 R$
Double Cash
299 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 September 2026 — 96 % liked24 October 2026 — 96 % liked14 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:2096no change
24 Sept 2026, 02:1596no change
14 Aug 2026, 22:3496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.