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[AE] BORN PINK ENCORE FINALE : LOS ANGELES

[AE] BORN PINK ENCORE FINALE : LOS ANGELES

A Roblox experience owned by [AE] Aether Inc.

RoleplayENK-popConcert RPMusic

Description (written by the developer; not a statement by this register)

[AE] Aether Incor | BORN PINK WORLD TOUR IN LA Game made by Vic If by any chance someone copy this game or anything from it, the company and the owners of the company will get blacklisted from Aether, Inc. and from our Partners Companies. · You can buy Moderator Commands in the Store of this game, just scroll down or select the "Store" tab. · If you want to acess the tech room you have to join our Roblox Group, which is "[AE] Aether Incor", Scroll Up or search for it on the groups page. · You can also buy the Lyrics Tab, which includes all lyrics. Credits: Vic, Vitor Comms, Clavel Inc, Natsumi San, Ami, Nikisa San, Chrjoey Comms, Itsesbay, Dave, vpds, Buts. © 2026 Aether, Incor. Tags: BLACKPINK, JENNIE, JISOO, ROSÉ, LISA, TRAINEE, YG, YG ENTERTAINMENT, ENCORE, BORN PINK, BORN PINK WORLD TOUR, KPOP, CONCERT, RP, SHOW, TECH, LIGHTING, MUSIC, LOS ANGELES, AETHER INCOR, POP, STAGE, CONCERT.

Last updated by the developer 21 Jul 2026, 22:43 UTC.

0
playing (measured 10 Aug 2026, 16:50 UTC)
95,380
lifetime visits
88%
liked (100 👍 / 14 👎)
419
favourites (4.4 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[AE] Moderator Commands
299 R$
[AE] Lyrics Gui
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[AE] New Player · welcome24,183 · 62.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked25 August 2026 — 88 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:3988no change
15 Aug 2026, 11:3388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.