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[RUNES!] 🔥 Voxforge ⚔️ RPG

[RUNES!] 🔥 Voxforge ⚔️ RPG

A Roblox experience owned by Voxforge.

RacingENfantasyrpgalpha

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Voxforge! RUNES UPDATE: INFUSE LEGENDARY UNVEILED RUNE WITH A WEAPON FOR MASSIVE POWERS! ⚖️ Explore diverse biomes, from Overgrown Valleys and Autumn Forests to sky-piercing mountains and primordial caves! 🗺️ ⚔️ Fight dangerous enemies 🧰 Collect powerful gear 🌎 Discover hidden locations 📜 Uncover the world's mysteries Premium players receive +20% Gold. Make sure to 👍 and ⭐ to Continue Voxforge's rapid Growth! 🌲 Dash - Q / Button B / Circle Sprint - CTRL / Left Stick (L3) Shiftlock - SHIFT / DPad Down Inventory - E / Button Y ⚙️ Voxforge is currently in Alpha. Expect changes and content expansions. Made with ❤️ by Kajor Kajor Games 2026

Last updated by the developer 21 Jun 2026, 14:53 UTC.

3
playing (measured 10 Aug 2026, 20:17 UTC)
251,723
lifetime visits
85%
liked (2,701 👍 / 490 👎)
9,311
favourites (37.0 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP! ⭐
349 R$
Better XP! ✨
299 R$
Lucky! 🍀
249 R$
Better Gold! 💰
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Curious World! · welcome104,426 · 54.5% win
Defeat Hyperbloom! · progression4,080 · 0.00% win
Defeat Kobold King! · progression3,364 · 0.00% win
Point Zero · other2,432 · 0.00% win
Defeat Winter Crescent! · progression1,333 · 0.00% win
Uplifted Spirit · other1,184 · 0.00% win
The Manor Falls · progression551 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.515 August 2026 — 84 % liked25 August 2026 — 85 % liked4 September 2026 — 85 % liked14 September 2026 — 85 % liked24 September 2026 — 85 % liked14 October 2026 — 85 % liked24 October 2026 — 85 % liked15 August 202624 October 2026
7 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:0085no change
14 Oct 2026, 06:5385no change
24 Sept 2026, 06:5185no change
14 Sept 2026, 04:4985no change
4 Sept 2026, 04:4685no change
25 Aug 2026, 02:4985+1
15 Aug 2026, 02:3384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.