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Catch Critters [🐞]

Catch Critters [🐞]

A Roblox experience owned by Boink Studios.

SimulatorENcritter collectionselling economybeta

Catch Critters [🐞] is a simulator experience created on 2025-07-28. It has accumulated 3,249,573 lifetime visits and 8,356 favorites. The game maintains a 90% like percentage. Currently, zero players are active. The description indicates gameplay involves flipping rocks to find and sell critters for currency, with options to equip critters for sell boosts. A beta status is noted, along with a promotional code for an op code upon reaching 4,500 likes.

Description (written by the developer; not a statement by this register)

Flip rocks, find critters, sell critters for💰 Equip your critters for sell boost 📈 👍 ⭐ 4,500 LIKES = NEW OP CODE USE CODE: MOON ⚠️ This game is in BETA, report any bugs!

Last updated by the developer 28 Jan 2026, 22:19 UTC.

0
playing (measured 10 Aug 2026, 19:47 UTC)
3,249,573
lifetime visits
90%
liked (6,708 👍 / 754 👎)
8,384
favourites (2.6 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:471first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X LUCK
200 R$
2X CASH
200 R$
Rock Searcher
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Caught Critter [Legendary] · collection1,521,203 · 97.8% win
Caught Critter [Common] · collection1,516,916 · 100.0% win
Caught Critter [Uncommon] · collection1,443,046 · 100.0% win
Caught Critter [Rare] · collection1,204,000 · 97.8% win
Caught Critter [Exotic] · collection416,610 · 26.7% win
Caught Critter [Unknown] · collection133,908 · 8.9% win
Caught Critter [Godly] · collection1,240 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked13 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked2 November 2026 — 90 % liked14 August 20262 November 2026
7 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 05:2190no change
23 Oct 2026, 05:2090no change
13 Oct 2026, 05:1990no change
3 Oct 2026, 05:1890no change
13 Sept 2026, 05:1690no change
24 Aug 2026, 05:0890no change
14 Aug 2026, 05:0890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.