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Rage Room 2 👿💥

Rage Room 2 👿💥

A Roblox experience owned by GEN Entertainment.

Sandbox & buildingENdestructionphysicssandbox

Description (written by the developer; not a statement by this register)

🔥 RAGE ROOM IS BACK! Rage Room has been revamped! Featuring now: ⚔️ New & Improved Weapons! Use different tools to wreak havoc! 🗒️ Improved code: better hitboxes, better and less laggy physics & better data saving! 🗺️ New & Improved maps: explore a restaurant, a farm, school, offices, museums and much more! 💥 MORE CHAOS! Shattering glass, exploding cars, and flammable electronics! 💬 NEW: Titles! Show off your earned badges by displaying a unique title! 🪖✈️ You explore an abandoned airfield, where the government has given you access to their secret testing sites. The quest is simple: WRECK AS MUCH AS YOU CAN! RAGE ROOM! This game is still in a testing phase, so be sure to let us know if you encounter any issues! Scripting & concept by SiebeYolo Building by Contributors

Last updated by the developer 21 Feb 2026, 14:15 UTC.

0
playing (measured 10 Aug 2026, 17:16 UTC)
3,881
lifetime visits
84%
liked (26 👍 / 5 👎)
42
favourites (10.8 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A new beginning... · welcome3,872 · 100.0% win
Who do I call for this? · other2,193 · 100.0% win
Winner! · progression1,924 · 66.7% win
Quinceañera! · other1,390 · 66.7% win
Gear up! · other894 · 100.0% win
Neighbourhood Nuisance! · other549 · 100.0% win
Leonardo da-Who? · other409 · 66.7% win
You don't scare me! · other397 · 66.7% win
Experienced! · progression85 · 66.7% win
Inventory Magnate · collection11 · 0.00% win
Hoarder · collection2 · 0.00% win
Serial Winner! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

84868518 August 2026 — 86 % liked28 August 2026 — 86 % liked17 September 2026 — 84 % liked18 August 202617 September 2026
3 measurements spanning 30 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 04:3784-2
28 Aug 2026, 04:1786no change
18 Aug 2026, 04:1586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.