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[🔥UPDATE] Redline Ridge Roleplay | ALPHA

[🔥UPDATE] Redline Ridge Roleplay | ALPHA

A Roblox experience owned by Redline Ridge Studios.

RoleplayENtruck roleplayopen-worldvehicle simulation

Description (written by the developer; not a statement by this register)

🛻 Redline Ridge Roleplay 🛻 Welcome to Redline Ridge Roleplay, the ultimate open-world truck roleplay experience! 🚨 Features: 🔧 Welding: Fully functional welding for vehicle roleplay and repair scenarios 🎣 Fishing: Cast your line and relax at lakes and rivers across the map 🚗 Slot Spawner System: Spawn your own trucks using custom IDs or group-owned vehicles 🛻 Diverse Truck Lineup: From lifted pickups to dually haulers 👥 Realistic Roleplay Tools: Perfect for law enforcement, tow, off-road, or civilian RP 🌄 Massive Open Map: Scenic views, dirt trails, town roads, and more 🎵 Ambient sounds, interactive props, and seasonal updates! Join a growing community of truck enthusiasts and role players in Redline Ridge.

Last updated by the developer 13 Jun 2026, 03:45 UTC.

0
playing (measured 11 Aug 2026, 09:33 UTC)
63,137
lifetime visits
79%
liked (180 👍 / 49 👎)
988
favourites (15.6 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

F450 Platinum
99 R$
[SALE] Sheriff
99 R$
[SALE] +2 Slots
71 R$
[SALE] X2 Money
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to RedLine Ridge · welcome35,216 · 100.0% win
Met a Staff Member · social2,656 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked25 August 2026 — 79 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:4979no change
15 Aug 2026, 15:3479first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.