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Unemployed Superheroes Tycoon

Unemployed Superheroes Tycoon

A Roblox experience owned by OA Games Studios.

TycoonENsuperheroeszombiesparkour

Description (written by the developer; not a statement by this register)

🦸‍♂️ Welcome to Unemployment Superheroes Tycoon! 🧟‍♂️ This isn’t your average tycoon... 💥 Build your superhero base and unlock insane powers 🦹 Become a superhero 🧟 Fight waves of unemployed zombies ⚔️ Battle other players for glory and cash 🧗 Conquer parkour challenges to earn rewards 🚗 Drive wild vehicles 🍔 Chill at McDonald’s 👑 Unlock special areas ✨ And so much more! 💬 Want to be featured in the game? Join our community and drop your username! 🎁 Exclusive rewards, events & more for early players! 🔔 Updates every week — hit the Like and Favorite buttons and become a legend! #RobloxTycoon #Unemployment #Superheroes #JobApplication

Last updated by the developer 4 Jun 2026, 21:20 UTC.

0
playing (measured 22 Aug 2026, 10:36 UTC)
272
lifetime visits
71%
liked (5 👍 / 2 👎)
3
favourites (11.0 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 10:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mod
1,999 R$
Command Access
399 R$
VIP
19 R$
Dragon Fire Sword
19 R$
Magic Carpet
9 R$
Super Coil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome94 · 0.00% win
🔥 Game Supporter · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.