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千禧之殇2003小鎮 2003 Chinese zombie event ver: 10.0

千禧之殇2003小鎮 2003 Chinese zombie event ver: 10.0

A Roblox experience owned by Chinese Canadian server.

HorrorZHzombie survival2003 nostalgiaschool setting

Description (written by the developer; not a statement by this register)

千禧之殤version:10.0 千禧之殇version:10.0 2003 Chinese zombie event's Version: 10.0 更新内容:1:坦克 2:学校更新 3:学校出生点更新 4:程式优化 5:僵尸全面衣服更新 6:门优化。 注意⚠️游戏纯属娱乐,作者并非原创,请不要批评本作者,感谢支持 如果想要更多消息,请加入我的社群! 更新内容:1:坦克 2:學校更新 3:學校出生點更新 4:程式優化 5:殭屍全面衣服更新 6:門優化。 注意⚠️游戏纯属娱乐,作者并非原创,请不要批评本作者,感谢支持 如果想要更多消息,请加入我的社群! Updates: 1: Tanks 2: School Updates 3: School Spawn Updates 4: Program Optimizations 5: Zombie Clothing Updates 6: Door Optimizations. Note: ⚠️This game is purely for entertainment purposes and is not the author's original work. Please refrain from criticizing the author. Thank you for your support. For more updates, please join my community! If you want more information, please join my community! Game name: Chinese Zombie event 2003 Jhphmking:这个游戏我是作者,在持续更新中,感谢游玩 (我只是一個粉絲,別噴) Jhphmking: Im the creator of this game, please join my community and thanks for playing(im a fan so please do not punish me)

Last updated by the developer 4 Mar 2026, 19:15 UTC.

0
playing (measured 13 Aug 2026, 09:15 UTC)
35,675
lifetime visits
25%
liked (30 👍 / 89 👎)
194
favourites (5.4 per 1k visits)
28 July 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

刪除遊戲Deleate game
20 R$
可以給我提供意見,更改遊戲設計部分,或者我可以把你拉進我的社群
10 R$
donate! Im a poor guy
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Nice!! you won!! 恭喜你,你贏了!! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.