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I Thought This Was a Normal Job (BETA)

I Thought This Was a Normal Job (BETA)

A Roblox experience owned by Mayhem Studio Parks.

Description (written by the developer; not a statement by this register)

You signed up for a regular 9–5. Answer emails. Grab some coffee. Maybe survive a team meeting. Nothing weird... at first. Then the copy machine moved. The breakroom wasn’t where it was yesterday. And why does the clock always say 4:12? Welcome to your new job. Clock in, finish tasks, and try not to lose your mind. Every shift gets stranger. Layouts shift. Lights flicker. And sometimes... things watch. 👔 What You Actually Do: 🗂️ Complete randomized tasks in shifting environments: offices, fast food counters, mailrooms, and more 💵 Earn Work Points to unlock cosmetics, pets, gadgets & alt shift modes 🕵️‍♂️ Find notes, keys, and secrets 🗓️ Clock in daily for bonuses (or... consequences?) ⛔ Don’t skip a shift. Seriously. You’re not supposed to be here. But you signed the contract. ⚠️ BETA GAME: Expect bugs & updates! #Horror #Adventure #Mystery

Last updated by the developer 5 Jan 2026, 07:43 UTC.

0
playing (measured 14 Oct 2026, 09:15 UTC)
504
lifetime visits
100%
liked (4 👍 / 0 👎)
3
favourites (6.0 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Oct 2026, 09:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Petal Collector🌸 · collection11 · 0.00% win
The Orb Awakens 🌀 · progression10 · 0.00% win
Splish Splash, I Was Attacked 🌊 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.