I Thought This Was a Normal Job (BETA)
A Roblox experience owned by Mayhem Studio Parks.
Description (written by the developer; not a statement by this register)
You signed up for a regular 9–5. Answer emails. Grab some coffee. Maybe survive a team meeting. Nothing weird... at first. Then the copy machine moved. The breakroom wasn’t where it was yesterday. And why does the clock always say 4:12? Welcome to your new job. Clock in, finish tasks, and try not to lose your mind. Every shift gets stranger. Layouts shift. Lights flicker. And sometimes... things watch. 👔 What You Actually Do: 🗂️ Complete randomized tasks in shifting environments: offices, fast food counters, mailrooms, and more 💵 Earn Work Points to unlock cosmetics, pets, gadgets & alt shift modes 🕵️♂️ Find notes, keys, and secrets 🗓️ Clock in daily for bonuses (or... consequences?) ⛔ Don’t skip a shift. Seriously. You’re not supposed to be here. But you signed the contract. ⚠️ BETA GAME: Expect bugs & updates! #Horror #Adventure #Mystery
Last updated by the developer 5 Jan 2026, 07:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Oct 2026, 09:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.