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AC: Harlum Research Institute [QoL]

AC: Harlum Research Institute [QoL]

A Roblox experience owned by Aluko Corporation.

OtherENearly developmentresearch institutequality of life

Description (written by the developer; not a statement by this register)

this description is due to be redone at some point.. uh, yeah. Dev note: This game is still in early development and any support will be extremely appreciated, that includes joining the AC group (totally not advertising anything).

Last updated by the developer 13 Aug 2026, 11:51 UTC.

0
playing (measured 13 Aug 2026, 12:08 UTC)
1,570
lifetime visits
68%
liked (21 👍 / 10 👎)
57
favourites (36.3 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Start The Core · progression293 · 0.00% win
"The Early Days" · other196 · 0.00% win
Reduced to Atoms · progression47 · 0.00% win
Well, That just happened · other9 · 0.00% win
YOU HAVE THE POWER · collection6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.