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Brainrot Catchers

Brainrot Catchers

A Roblox experience owned by Crazay Singh.

SimulatorENbrainrotcatcherrebirth

Brainrot Catchers is a simulator experience created on 2025-07-28. It has accumulated 8,871,753 lifetime visits and 5,861 favorites. The game holds a 71% like percentage. Currently, zero players are active. The description outlines mechanics involving catching Brainrots, generating coins, rebirthing for rarer items, and using troll gear across multiple platforms.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Brainrot Catchers! 👍 Like the game and join the group 🥚 Next Guaranteed Mythic Brainrot Drops at: 1,000 LIKES How to Play: 🌈 Go Catch a Brainrot with your Studball 🥷 Sneak in and steal Brainrots from other players 💸 Generate coins from your Brainrots 🌟 Rebirth for better chances at rarer Brainrots 😈 Use troll gear to prank and distract others! 💻 Supports Desktop, Console, Mobile and Tablet players

Last updated by the developer 31 Dec 2025, 14:52 UTC.

0
playing (measured 10 Aug 2026, 17:50 UTC)
8,871,753
lifetime visits
71%
liked (2,750 👍 / 1,112 👎)
5,858
favourites (0.7 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
1,499 R$
Laser Machinegun
999 R$
Rainbow Magic Carpet
599 R$
V.I.P
499 R$
x2 Cash
249 R$
Galaxy Slap
199 R$
Auto Collect Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome... · welcome3,629,241 · 0.00% win
Caught a Common Brainrot · collection3,321,574 · 0.00% win
Caught a Rare Brainrot · collection1,633,296 · 80.0% win
Caught a Epic Brainrot · collection1,438,657 · 80.0% win
Caught a Legendary Brainrot · collection1,142,187 · 0.00% win
Caught a Mythical Brainrot · collection758,637 · 0.00% win
Caught a Divine Brainrot · collection369,337 · 0.00% win
Caught a Special Brainrot · collection36,861 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7113 August 2026 — 71 % liked2 September 2026 — 71 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0771no change
13 Aug 2026, 21:0571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.