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[🎪] Stud Mayhem [REBORN]

[🎪] Stud Mayhem [REBORN]

A Roblox experience owned by Plexcity Studios.

SimulatorENmutationcollectingsimulator

[🎪] Stud Mayhem [REBORN] is a simulator experience created on 2025-07-28. It has recorded 573,881 lifetime visits and 46,020 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The description highlights collecting studs, mutations, and multiplayer features.

Description (written by the developer; not a statement by this register)

💎 Collect STUDS and get RICH! 💰 🧬 Mutate with SPRAYS and unlock CRAZY abilities! ⚡ 🗺️ Explore areas, find secrets, climb leaderboards! 🏆 👥 Multiplayer chaos with constant updates! 🔄 🚀 Join NOW - Mutate, collect, dominate! 💥 ⭐ LIKE & FAVORITE! Can you handle the STUD MAYHEM? 🎮 StudMayhem Roblox Mutations Collecting simulator stud studs this game was inspired by Noob5Jimmy and his game “Stud Simulator”

Last updated by the developer 21 May 2026, 10:01 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
573,881
lifetime visits
90%
liked (488 👍 / 56 👎)
46,025
favourites (80.2 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Equip +2 More Pets!
249 R$
2X Cash!
149 R$
VIP!
149 R$
Bigger Radius!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome344,591 · 0.00% win
Loyal Player! · other52,170 · 0.00% win
Meet the owner! · other39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0190no change
14 Aug 2026, 20:0390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.