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Reach🖐️

Reach🖐️

A Roblox experience owned by RHOG Studio.

AdventureENco-opclimbingfirst-person

Description (written by the developer; not a statement by this register)

🤩Goal: Reach 🖐️ the TOP! - Can you do it? FEATURES: - Work together to Reach the top! - 6 Dangerous biomes ⛰️ - First person only - Play on PC, Console, Mobile, and [VR!!!] - Customizable settings for All devices!!! 🖥️ PC Controls: M1 - Use Item M2 - Feed Item / Handout M3 - Ping Q - Throw Item C - Climb V - Carry Space - Lunge Shift - Sprint (More controls appear depending on the item) 🎮 Console / VR Controls: RT/R2 - Use Item LT/L2 - Feed Item R/R3 - Ping LB/L1 - Throw Item L/L3 - Sprint Y/△ - Climb A/X - Lunge B/○ - Handout RB/R1 - Carry (More controls appear depending on the item) 📱 Mobile Controls: 3x Tap - Ping All other buttons appear when needed

Last updated by the developer 10 Aug 2026, 21:29 UTC.

0
playing (measured 15 Aug 2026, 12:04 UTC)
2,692
lifetime visits
72%
liked (18 👍 / 7 👎)
47
favourites (17.5 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 12:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Bundle
950 R$
Beginner Bundle
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

72807618 August 2026 — 80 % liked7 September 2026 — 76 % liked17 September 2026 — 78 % liked7 October 2026 — 72 % liked18 August 20267 October 2026
4 measurements spanning 50 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 19:3272-6
17 Sept 2026, 13:4978+2
7 Sept 2026, 13:4876-4
18 Aug 2026, 13:1680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

reach.fandom.com1 active editors · 331 edits
30 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.