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Throw a Baby Brainrot

Throw a Baby Brainrot

A Roblox experience owned by Steal a Baby Brainrot Game.

SimulatorENbrainrot memestealing mechanicrebirth progression

Throw a Baby Brainrot is a simulator experience created on 2025-07-28. The game has recorded 11,903,089 lifetime visits and 269,878 favorites. It maintains a 96% like percentage. Currently, zero users are playing the experience. The description outlines mechanics involving buying, stealing, and throwing brainrots, along with rebirth systems and incubator upgrades.

Description (written by the developer; not a statement by this register)

👋 Welcome to the official launch of... Throw a Baby Brainrot! 🌟 Just Like the game and join the community whos loves stealing brainrots and.. 6... 7? How to Play: 🛒 Buy Brainrots 💥 Steal from Players! -> Stolen brainrots can be thrown! 😈 🔄 Rebirth for more Power and Tools 💰 Dominate the Leaderboard! ⛏ Buy Rattles and troll gears to troll other players! NEW Features: 🔋 Incubator Slot: Upgrade your incubator to get better multiplier! ⚡Unlock special perks for incubator slots! Digital Studios Teams 🦢.

Last updated by the developer 9 Apr 2026, 10:18 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
11,903,089
lifetime visits
96%
liked (37,533 👍 / 1,520 👎)
269,780
favourites (22.7 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

25000
25,000 R$
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25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome416,158 · 100.0% win
Brainrot Acquired · other293,379 · 17.8% win
First Rebirth · progression66,592 · 0.00% win
Maximum Rebirth · progression244 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0896no change
23 Aug 2026, 19:0796no change
13 Aug 2026, 19:0796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.