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Survive The Seas [BETA]

Survive The Seas [BETA]

A Roblox experience owned by Tidal Labs.

Description (written by the developer; not a statement by this register)

Official Survive The Seas BETA Testing This is only an early access testing, there is a FULL game in development Full game expected to release June 2027

Last updated by the developer 7 Sept 2026, 20:03 UTC.

0
playing (measured 8 Sept 2026, 07:07 UTC)
666
lifetime visits
85%
liked (11 👍 / 2 👎)
8
favourites (12.0 per 1k visits)
29 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 07:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Credits
349 R$
Revive Pass
299 R$
Trade Master
179 R$
Swift Sails
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated Night Raider · progression0 · 0.00% win
Survived First Day · welcome0 · 0.00% win
Survived 10 days · progression0 · 0.00% win
Survived 20 Days · progression0 · 0.00% win
Survived 5 Days · progression0 · 0.00% win
Survived 30 days · progression0 · 0.00% win
Survived 50 days · progression0 · 0.00% win
Survived 40 days · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

859288.59 September 2026 — 89 % liked19 September 2026 — 91 % liked30 September 2026 — 92 % liked10 October 2026 — 85 % liked9 September 202610 October 2026
4 measurements spanning 30 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 05:3485-7
30 Sept 2026, 04:5192+1
19 Sept 2026, 20:3891+2
9 Sept 2026, 20:3689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.