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Shuriken Simulator

Shuriken Simulator

A Roblox experience owned by Rivrs x Sim.

SimulatorENninjaclickersimulator

Description (written by the developer; not a statement by this register)

Welcome to Shuriken Simulator! 🥷💨 Train your ninja skills and become the ultimate shuriken master! ⚔ Train Your Throw – Click to practice and increase your throwing power. 🎯 Attack Enemies – Launch deadly shurikens at targets and enemies to earn Wins. 🏆 Unlock New Zones – Travel through exciting worlds, each with stronger foes to defeat. 💎 Collect Upgrades – Get better shurikens, pets, and boosts to throw faster and hit harder. 🔥 Compete on Leaderboards – Show the world you’re the strongest ninja! 🔷 💡 Join our Roblox Group for FREE rewards, updates, and exclusive codes! https://www.roblox.com/communities/32732262/ Sharpen your aim, power up your throws, and rise to the top! Do you have what it takes to be the ultimate shuriken master? 🥷✨

Last updated by the developer 19 Jun 2026, 03:20 UTC.

1
playing (measured 10 Aug 2026, 14:15 UTC)
380,583
lifetime visits
94%
liked (1,222 👍 / 80 👎)
1,315
favourites (3.5 per 1k visits)
29 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1570first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
999 R$
+7 Pet Equip
899 R$
x2 Wins
777 R$
Super Lucky
549 R$
x8 Hatch
449 R$
VIP
339 R$
x2 Rebirths
299 R$
x2 Power
259 R$
+4 Pet Equip
229 R$
Lucky
199 R$
+50 Pet Storage
199 R$
+25 Pet Storage
89 R$
x3 Hatch
69 R$
+2 Pet Equip
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dojo Initiate · progression272,772 · 100.0% win
Bamboo Breaker · other112,428 · 64.7% win
Village Ghost · other58,396 · 35.9% win
Frost-Fu Master · progression31,107 · 14.4% win
Rooftop Runner · other16,220 · 2.4% win
Western Whirlwind · other10,771 · 4.8% win
Neo Shadow · other7,113 · 4.8% win
Inferno Striker · other5,303 · 4.8% win
Candy-Slasher · other3,787 · 2.4% win
Zero-G Zoner · other2,745 · 2.4% win
Wreck Raider · other2,191 · 2.4% win
Dino Duelist · other1,830 · 2.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:5294no change
14 Aug 2026, 23:5194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.