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Anthony's Shop [Story]

Anthony's Shop [Story]

A Roblox experience owned by Galax Univercity Studio.

RoleplayENstoryroleplayemployment

Description (written by the developer; not a statement by this register)

📖 Story Background 📖 You and your friends graduated from university. Walking down the street, you found an ad for employment at Anthony's Shop and there were exactly 6 vacancies for a merchandiser. You were successfully hired and today is your first working day! 💎 Premium Benefits: Premium Icon in the text chat 💎 👥 Join Galax Univercity Studio group to get the Member tag inside the game and receive latest announcements 👥 🔨 Developers 🔨 @GamePlayMiha - Lead Developer; @afrikanech_228 - Builder;

Last updated by the developer 20 May 2026, 02:54 UTC.

0
playing (measured 15 Aug 2026, 09:31 UTC)
2,150
lifetime visits
100%
liked (17 👍 / 0 👎)
22
favourites (10.2 per 1k visits)
29 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 09:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Customize Locker
240 R$
Important Worker
200 R$
Dress Code
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome821 · 0.00% win
Best Worker · other153 · 0.00% win
Electrician · other111 · 0.00% win
Fired Ending · progression110 · 0.00% win
First Death · progression96 · 0.00% win
Escape Ending · progression92 · 0.00% win
Items Collector · collection64 · 0.00% win
Great Job · progression44 · 0.00% win
Runaway Ending · progression23 · 0.00% win
Quack Quack · progression10 · 0.00% win
True Ending · progression8 · 0.00% win
No Harm Done · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.