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[🔦] 99 Days in a Cave ⛏️

[🔦] 99 Days in a Cave ⛏️

A Roblox experience owned by Nexora Games.

SurvivalENsurvivalcave explorationcrafting

[🔦] 99 Days in a Cave ⛏️ is a survival experience created on 2025-07-29. The game has accumulated 27,820,578 lifetime visits and 1,575,479 favorites. It maintains an 86% like percentage. Currently, zero players are active in the experience. The title focuses on cave exploration and resource management within the survival genre.

Description (written by the developer; not a statement by this register)

💥Survive in the deep world of fascinating caves ⛺️Improve your camp, search for food, weapons, resources, but be careful at night 👀Something is watching you... 🌳Game inspired by "99 Nights in the Forest" What’s new:? 👀 🗺️ New & Improved map, explore new caves 🔧 Multiple bug fixes, the experience should be much smoother 🧙‍♂️ Classes & new entities coming soon! ☠️ Icons for how many nights you survived 🛠️More items for you to craft - Tier 2 & 3 coming soon!

Last updated by the developer 5 Dec 2025, 15:51 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
27,820,578
lifetime visits
86%
liked (34,192 👍 / 5,581 👎)
1,575,254
favourites (56.6 per 1k visits)
29 July 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Survived 5 mins · progression4,854,318 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8623 August 2026 — 86 % liked2 September 2026 — 86 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:5286no change
23 Aug 2026, 15:4586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.