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Steal a Drink

Steal a Drink

A Roblox experience owned by Literally Games!.

TycoonENidlecollectionrebirth

Steal a Drink is a tycoon experience created on 2025-07-29. It has 9,727,300 lifetime visits and 690,656 favorites. Currently, 7 players are active. The game holds a 76% like percentage. Players can earn money offline, purchase drinks, steal from others, and rebirth for bonuses.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal A Drink You can earn money offline💸 👍 Like the game and join the group How to Play: Buy Drinks - Use your money to purchase unique Drinks & Sodas and build your collection. Steal Drinks – Challenge other players and Steal their Drinks to grow your empire. 💸 Generate Money – Your Characters earn money over time. The more you have, the faster you grow! 🔥 Rebirth – Reset your progress in exchange for powerful bonuses and faster earnings. all in-game assets are entirely original

Last updated by the developer 21 Aug 2025, 20:45 UTC.

7
playing (measured 10 Aug 2026, 18:17 UTC)
9,727,300
lifetime visits
76%
liked (3,912 👍 / 1,246 👎)
695,257
favourites (71.5 per 1k visits)
29 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:1718first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hd Admin
399 R$
Laser Minigun [SO OP]
149 R$
Invisibility Cloak [OP]
99 R$
Medusa Head
99 R$
Flying Carpet
79 R$
Ban Hammer
69 R$
2X Stealing Speed
59 R$
Laser Gun
59 R$
Web Slinger
49 R$
Speed Coil
29 R$
OP SLAP
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

N · other5,312,976 · 100.0% win
I · other5,312,950 · 100.0% win
D · other5,311,509 · 100.0% win
K · other5,274,613 · 100.0% win
R · other5,274,197 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7613 August 2026 — 76 % liked23 August 2026 — 76 % liked2 September 2026 — 76 % liked12 September 2026 — 76 % liked22 September 2026 — 76 % liked2 October 2026 — 76 % liked12 October 2026 — 76 % liked22 October 2026 — 76 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:3676no change
12 Oct 2026, 20:3576no change
2 Oct 2026, 20:3476no change
22 Sept 2026, 20:3376no change
12 Sept 2026, 20:3376no change
2 Sept 2026, 20:3276no change
23 Aug 2026, 20:3176no change
13 Aug 2026, 20:3076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.