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Steal a Drink

Steal a Drink

A Roblox experience owned by Literally Games!.

TycoonENidlecollectionrebirth

Steal a Drink is a tycoon experience created on 2025-07-29. It has 9,727,300 lifetime visits and 690,656 favorites. Currently, 7 players are active. The game holds a 76% like percentage. Players can earn money offline, purchase drinks, steal from others, and rebirth for bonuses.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal A Drink You can earn money offline💸 👍 Like the game and join the group How to Play: Buy Drinks - Use your money to purchase unique Drinks & Sodas and build your collection. Steal Drinks – Challenge other players and Steal their Drinks to grow your empire. 💸 Generate Money – Your Characters earn money over time. The more you have, the faster you grow! 🔥 Rebirth – Reset your progress in exchange for powerful bonuses and faster earnings. all in-game assets are entirely original

Last updated by the developer 21 Aug 2025, 20:45 UTC.

7
playing (measured 10 Aug 2026, 18:17 UTC)
9,727,300
lifetime visits
76%
liked (3,848 👍 / 1,221 👎)
691,222
favourites (71.1 per 1k visits)
29 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:1718first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hd Admin
399 R$
Laser Minigun [SO OP]
149 R$
Invisibility Cloak [OP]
99 R$
Medusa Head
99 R$
Flying Carpet
79 R$
Ban Hammer
69 R$
2X Stealing Speed
59 R$
Laser Gun
59 R$
Web Slinger
49 R$
Speed Coil
29 R$
OP SLAP
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

N · other5,275,498 · 100.0% win
I · other5,275,462 · 100.0% win
D · other5,274,028 · 100.0% win
K · other5,237,137 · 100.0% win
R · other5,236,727 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7613 August 2026 — 76 % liked23 August 2026 — 76 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:3176no change
13 Aug 2026, 20:3076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.