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🩸Ragdoll Sandbox Bloodful

🩸Ragdoll Sandbox Bloodful

A Roblox experience owned by |SGS| Star Games Stúdio.

Sandbox & buildingENragdoll physicssandbox combatgore

🩸Ragdoll Sandbox Bloodful is a sandbox-building experience created on 2025-07-29. It currently has 144 players and 2,638,593 lifetime visits. The game holds 7,482 favorites and a 69% like percentage. It features ragdoll physics, combat mechanics, and NPC interactions across PC, mobile, and console platforms.

Description (written by the developer; not a statement by this register)

💥 Create chaos, test the physics, and have fun with NPCs! 🔫 Shoot | 🔥 Burn | 🎮 Interact | 💥 Explode 😂 Enjoy funny ragdoll reactions and moments! Join group and like the game for + 500 Kills and 2x Kills! https://www.roblox.com/pt/communities/475614/SGS-Star-Games-St-dio ⚔️ Blood Ragdoll Sandbox 🩸 Blood NPCs! 💥 Bloody Combat! 🔥 Many Melee Weapons and Guns! PC🖥️ [R] to Ragdoll MOBILE 🕹️ touch buttons CONSOLE 🎮 [X] to Ragdoll blood, ragdoll, euphoria, fighting, pvp, pve, sword, gore, bleeding, fight, bloody ragdoll, blood fight, euphoria physics

Last updated by the developer 7 Aug 2026, 15:51 UTC.

84
playing (measured 21 Aug 2026, 20:54 UTC)
2,751,371
lifetime visits
70%
liked (1,636 👍 / 717 👎)
8,453
favourites (3.1 per 1k visits)
29 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

849388.510 August 2026 — 93 players21 August 2026 — 84 players10 August 202621 August 2026
2 measurements spanning 11 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–94 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5484-9
10 Aug 2026, 14:4693first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] GODLY SHOTGUN
499 R$
Slap Glove
199 R$
X10 KILLS
150 R$
ONE HIT M4A1
149 R$
X8 KILLS
120 R$
ONE HIT BAT
119 R$
ONE PUNCH
119 R$
Knockback M4A1
99 R$
X4 KILLS
80 R$
X2 KILLS
30 R$
Crucible
25 R$
Error gun
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,618,056 · 100.0% win
First Kill · other1,492,641 · 100.0% win
10 Kills · other970,331 · 100.0% win
100 Kills · progression606,637 · 76.3% win
1000 Kills · progression156,969 · 22.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

697069.514 August 2026 — 69 % liked21 August 2026 — 69 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
4 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3170no change
24 Aug 2026, 07:3170+1
21 Aug 2026, 20:5469no change
14 Aug 2026, 07:3069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.