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Anti Spawnism Land [ In-Progress ]

Anti Spawnism Land [ In-Progress ]

A Roblox experience owned by Team WindowsXploits.

RoleplayENanti-cultcommunity roleplaysocial commentary

Description (written by the developer; not a statement by this register)

This is HEAVILY based off of "HOW TO STOP SPAWNISM" but a bit more polished and some more features added n stuff and a lil bit more different idk. This game is kinda work in progress but I got bored so now its public whateva. 📽️ • Freecam: Press "Shift+P" for freecam In-game. ❔ • Info: This is a community that tries the best to combat the harmful effects of spawnism and their doings to others, Spawnism is a cult that originated from the Roblox game Forsaken, where players worship a fictional entity called The Spawn, believing it grants them a second life after respawning. This cult gained notoriety for its followers, including some young players, manipulating them to do some horrible things, leading to serious concerns about mental health and safety. This cults followers have been reported to engage in harmful practices, and the creator of Forsaken has condemned the cult for its unethical beliefs and actions.

Last updated by the developer 31 Jul 2025, 11:41 UTC.

0
playing (measured 11 Aug 2026, 19:18 UTC)
263
lifetime visits
90%
liked (9 👍 / 1 👎)
5
favourites (19.0 per 1k visits)
29 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

yourmetowner.png · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.