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[💥] +1 Cash Every Slap

[💥] +1 Cash Every Slap

A Roblox experience owned by Jumping Blox.

SimulatorENslap mechanicoffline earningstrolling

[💥] +1 Cash Every Slap is a simulator experience created on 2025-07-29. The game has accumulated 671,299 lifetime visits and 50,507 favorites. It holds an 86% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Slap Players To Earn Cash! Beat The Tower, Slap People, And Troll Everyone! 😈 💸 Slaps Give You Offline Cash! 🎯 Buy Gear To Troll Other Players! 🤜 Get OP Slaps that boost your offline cash! ✨ FREE ADMIN for just playing the game!

Last updated by the developer 29 Nov 2025, 17:06 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
671,299
lifetime visits
86%
liked (1,798 👍 / 302 👎)
50,511
favourites (75.2 per 1k visits)
29 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
999 R$
Rainbow Carpet
499 R$
Gold Pan
399 R$
X2 Cash
299 R$
Black Hole Slap
299 R$
Rainbow Slap
199 R$
Lightning Slap
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played +1 Cash Every Slap · progression313,468 · 0.00% win
Beat Secret Obby #2 · progression214,381 · 0.00% win
Beat Secret Obby #5 · progression166,474 · 0.00% win
Beat Secret Obby #1 · progression136,894 · 0.00% win
Beat The Obby! · progression120,004 · 0.00% win
Beat Secret Obby #3 · progression59,304 · 0.00% win
Beat Secret Obby #4 · progression53,236 · 0.00% win
Find Maxwell · collection46,222 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:4886no change
14 Aug 2026, 18:4586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.