[🚨New Area] Deadlift Battles Simulator
A Roblox experience owned by 'Radiance.
SimulatorENweightliftingpet collectionbattle simulator
Deadlift Battles Simulator is a simulator experience created on July 29, 2025. The game has accumulated 1,118,535 lifetime visits and 37,829 favorites. It maintains a 97% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
⭐ Welcome To Deadlift Simulator! ⭐ 📮 UPDATE LOG: 🏋️ 3 New Limited Pets! ⚙️ Bug Fixes & Performance Improvements 💪 Lift, train, and grow stronger to become the ultimate lifter! 🎯 Take on strength challenges and unlock powerful new gyms. 🏆 Compete in intense battles and dominate the leaderboards! 🐾 Collect and train unique pets to boost your strength and earnings. 🔥 Unlock rare auras and powerful equipment to maximize your gains! 👥 Play with friends to earn 10% extra boosts and progress faster! 💎 Premium players receive 10% extra strength and rewards! 🌐 If the game feels laggy, hop into a FREE private server for smoother gameplay. 🔥👍 Join our group and like the game to claim exclusive rewards: https://www.roblox.com/communities/916033880/Radiance' Tags: Simulator, Weightlifting, Strength, Fighting, Auras, Power, Friends, Fun, Collect, Pets, Rebirth, Gym, Workout, Clicker, Adventure, Lifting, Deadlift
Last updated by the developer 11 Jul 2026, 11:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 16:48 | 97 | no change |
| 24 Aug 2026, 14:37 | 97 | no change |
| 14 Aug 2026, 14:36 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.