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Sushi Shop Tycoon! 🍣😋

Sushi Shop Tycoon! 🍣😋

A Roblox experience owned by Yungmuney Neanderthals.

TycoonENtycoonfood businessidle mechanics

Description (written by the developer; not a statement by this register)

🍣 Everyone laughed at you. Called you a failure. Said you'd never make it. No friends. No money. No future. 😔 But one night… 💡 You get a brilliant idea: OPEN A SUSHI SHOP! Start with one lonely sushi mat… then build conveyors, auto-rollers, and secret recipes. Turn a tiny stall into a sushi empire. Get rich. Gain power. Be just a little morally questionable. Prove them ALL wrong. Rule the world—with SUSHI. 🗺️🔥 🎮 JOIN THE GROUP FOR +125% SUSHI PROFITS! 🎮 👍 Like the game to unlock future updates! 👍 💾 Your sushi progress saves automatically! 💾 Inspired by Universal Paperclips & Prove Dad Wrong Tycoon.

Last updated by the developer 30 Jul 2025, 23:26 UTC.

1
playing (measured 10 Aug 2026, 14:08 UTC)
303,628
lifetime visits
76%
liked (1,548 👍 / 482 👎)
3,697
favourites (12.2 per 1k visits)
30 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rob Players
3,000 R$
Auto Sell
399 R$
3x Faster Restockers
349 R$
hire beast
249 R$
2x Sushi
199 R$
2x Cash
199 R$
hire the GOAT
199 R$
hire kai
149 R$
hire ice spice
149 R$
Starterpack (300k cash, 3k sushi, 5 chips)
99 R$
hire speed
99 R$
hire caseoh
99 R$
Carry Multiple Sushi
99 R$
2x Speed
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SUSHI · other194,090 · 100.0% win
SELLING · other194,015 · 100.0% win
STARTED · welcome193,935 · 100.0% win
YOU · other193,893 · 100.0% win
YOU RULED THE WORLD! · progression205 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked4 September 2026 — 76 % liked14 September 2026 — 76 % liked24 September 2026 — 76 % liked4 October 2026 — 76 % liked3 November 2026 — 76 % liked15 August 20263 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 05:0876no change
4 Oct 2026, 05:0676no change
24 Sept 2026, 05:0576no change
14 Sept 2026, 03:1776no change
4 Sept 2026, 03:1576no change
15 Aug 2026, 01:0276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.