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Pirate Game [Pre-Alpha]

Pirate Game [Pre-Alpha]

A Roblox experience owned by BlackFlag Games.

ShooterENpirateteam vs teampre-alpha

Description (written by the developer; not a statement by this register)

⚓ Originally inspired by Pirate Wars (2010) ⚓ DISCLAIMER: This game was made by a solo developer, there are bugs, there probably always will be some bugs, Usually they can be fixed by resetting your character, if not, rejoining the game, thats if they do happen. Thanks for understanding! [UPDATE LOG 07/28/2026] - Fixed boat spawning being broken on rocky raiders - updated changelog (hahahahaha) 🗺️ Small map changes and tweaks ⚔️ Pirate Game is a Team vs. Team, fast-paced pirate themed game where you battle alongside your crew to capture points or rack up kills! Currently in Pre-Alpha: Ships are just being implemented Weapons are still being polished Round system improvements in progress I’m building this entire game solo — so if you enjoy it, please like, favorite and share to help it grow. Every bit of support helps a ton.

Last updated by the developer 1 Aug 2026, 04:15 UTC.

0
playing (measured 28 Aug 2026, 11:37 UTC)
407
lifetime visits
97%
liked (28 👍 / 1 👎)
23
favourites (56.5 per 1k visits)
30 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 11:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P. Pass
100,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ahoy! · welcome50 · 0.00% win
Ye Got Scurvy? · collection19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9710098.531 August 2026 — 100 % liked1 October 2026 — 100 % liked11 October 2026 — 100 % liked21 October 2026 — 97 % liked31 August 202621 October 2026
4 measurements spanning 51 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 18:0397-3
11 Oct 2026, 17:33100no change
1 Oct 2026, 14:01100no change
31 Aug 2026, 22:32100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.