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KSM:OG Remake [OPEN BETA]

KSM:OG Remake [OPEN BETA]

A Roblox experience owned by A studio for brilliant people.

Fighting & PvPENcombatabilitiesremake

Description (written by the developer; not a statement by this register)

Welcome to KSM:OG Remake, the real fun mayhem where you literally risk for your life only to get stronger. Either you die or win, some gloves have abilities. Some have manually abilities, which means that they are active, or they can be activated by a keycode. Or some have automatically abilities, which mean they are passive, or that they can be actived upon slapping. OR you can get abilities by certain gloves and phases.

Last updated by the developer 9 May 2026, 21:30 UTC.

0
playing (measured 19 Aug 2026, 01:36 UTC)
1,470
lifetime visits
52%
liked (12 👍 / 11 👎)
10
favourites (6.8 per 1k visits)
30 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 01:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Overstreak (Read Desc)
400 R$
2x Kills (Read Desc)
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other140 · 0.00% win
100 · progression19 · 0.00% win
Radioactive Pestilence · other10 · 0.00% win
The Farlands. · secret7 · 0.00% win
No Escape. · progression3 · 0.00% win
Master of the Hops. · progression2 · 0.00% win
Grant Sacrifice · progression1 · 0.00% win
Above Consequences0 · 0.00% win
I'm fine.0 · 0.00% win
5 Birds, 1 Rock.0 · 0.00% win
Jack's Lost Gravestone0 · 0.00% win
Welcome!0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.