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Climb Rush [BETA]

Climb Rush [BETA]

A Roblox experience owned by Gigadaw Studio.

AdventureENparkourobstacle courseleaderboard

Description (written by the developer; not a statement by this register)

🔥 Climb Rush is a fast-paced and addictive game where random maps with different difficulty levels test your jumping and reflex skills, one mistake means death, and every win helps you climb the global leaderboard! 🚀🏆 🖥️The full update log is available in the #update-log channel! ⚠️If you find a bug or cheater, please report it in the #report-bugs or #report-cheaters channel! 🖥️Join our social media to stay up to date with all the news! 📃Programmed by gigant7432. 🔨Built by STASIEK4000 (Dawiduss) and mateuszpolish21.

Last updated by the developer 7 Jul 2026, 17:21 UTC.

0
playing (measured 16 Aug 2026, 09:06 UTC)
493
lifetime visits
100%
liked (7 👍 / 0 👎)
7
favourites (14.2 per 1k visits)
30 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 09:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Ghost Mode
99 R$
Death Animations
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join the game! · welcome21 · 0.00% win
10 Wins! · progression7 · 0.00% win
20 Wins! · progression5 · 0.00% win
50 Wins! · progression4 · 0.00% win
75 Wins! · progression3 · 0.00% win
150 Wins! · progression2 · 0.00% win
100 Wins! · progression2 · 0.00% win
500 Wins!0 · 0.00% win
750 Wins!0 · 0.00% win
1000 Wins!0 · 0.00% win
250 Wins!0 · 0.00% win
400 Wins!0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.