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[RE OPENED] Killstreak Button Management

[RE OPENED] Killstreak Button Management

A Roblox experience owned by Killstreak Button Management.

SimulatorENkillstreakclickeranti-exploit

Description (written by the developer; not a statement by this register)

Hello! Looking for a killstreak game? Try this out — it’s pretty cool and fun! There are many mechanics and features in the game: get clicks, slaps, and kills to get better, frfr. DO NOT EVER EXPLOIT IN MY GAME — YOU WILL PAY THE CONSEQUENCE: permanent bans. 😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡 If there any bugs, on our game, you can tell us in our community. Thanks for playing. Enjoy the game!

Last updated by the developer 8 Aug 2026, 14:42 UTC.

0
playing (measured 13 Aug 2026, 03:18 UTC)
38,984
lifetime visits
70%
liked (72 👍 / 31 👎)
88
favourites (2.3 per 1k visits)
30 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio
15 R$
Viewer
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,639 · 0.00% win
Taken over... · other5,753 · 0.00% win
SNAS · other4,499 · 0.00% win
Hardcore... · other791 · 0.00% win
Car · other599 · 0.00% win
Past... · other334 · 0.00% win
CORRUPTION · other294 · 0.00% win
2016... · other292 · 0.00% win
WHAT HAVE YOU DONE? · other272 · 0.00% win
FINALITY · progression169 · 0.00% win
Sugar Master · other116 · 0.00% win
Pixel · other103 · 0.00% win
Christmas Challenger · other76 · 0.00% win
New Year · other72 · 0.00% win
Present · collection37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7015 August 2026 — 70 % liked25 August 2026 — 70 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:5170no change
15 Aug 2026, 20:4570first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.