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[discontinued] Transfur Outbreak: Revisited

[discontinued] Transfur Outbreak: Revisited

A Roblox experience owned by reenvisioned group yes yes.

HorrorENsurvival horrorzombielegacy

Description (written by the developer; not a statement by this register)

As of 16/02/2026, TO:R has been discontinued but will remain open for archive purposes. Farewell. ////////////////////////////////////////////////////////////////////////// legacy* transfur outbreak july 14th >> re-added evolution as a chapter controls: q/e (button X) - struggle left shift (left trigger) - sprint g (button B) - grab c (button B) - roll e (right trigger) - ability left ctrl (button Y) - shiftlock original by Bunnes; additional soundtracks by KingFoxManiac; most assets in the map by Partstacker this game mixes ideas from other games which turn this thing into a mess

Last updated by the developer 14 Jul 2026, 15:15 UTC.

0
playing (measured 15 Aug 2026, 07:03 UTC)
5,030
lifetime visits
94%
liked (49 👍 / 3 👎)
67
favourites (13.3 per 1k visits)
30 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 07:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donator
399 R$
V.I.P
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Back to The Pit · progression173 · 0.00% win
No Hesitation · progression41 · 0.00% win
Wildin' · progression34 · 0.00% win
Close Call · other28 · 0.00% win
Them · other19 · 0.00% win
True Veteran! · collection13 · 0.00% win
Forbidden · other8 · 0.00% win
Damage Control · other5 · 0.00% win
Memory3 · 0.00% win
Hallways of Despair1 · 0.00% win
Head Hunter1 · 0.00% win
Legendary0 · 0.00% win
Hatred0 · 0.00% win
Replenishing0 · 0.00% win
Tick, tock0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.