[discontinued] Transfur Outbreak: Revisited
A Roblox experience owned by reenvisioned group yes yes.
HorrorENsurvival horrorzombielegacy
Description (written by the developer; not a statement by this register)
As of 16/02/2026, TO:R has been discontinued but will remain open for archive purposes. Farewell. ////////////////////////////////////////////////////////////////////////// legacy* transfur outbreak july 14th >> re-added evolution as a chapter controls: q/e (button X) - struggle left shift (left trigger) - sprint g (button B) - grab c (button B) - roll e (right trigger) - ability left ctrl (button Y) - shiftlock original by Bunnes; additional soundtracks by KingFoxManiac; most assets in the map by Partstacker this game mixes ideas from other games which turn this thing into a mess
Last updated by the developer 14 Jul 2026, 15:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 07:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.