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[✍️]DRAW SPELLS MAGIC ARENA

[✍️]DRAW SPELLS MAGIC ARENA

A Roblox experience owned by Robloxian Wizard.

Fighting & PvPENdrawing mechanicspvp combatmagic

[✍️]DRAW SPELLS MAGIC ARENA is a fighting-pvp Roblox experience created on 2025-07-30. The game currently has 0 players online. It has accumulated 1,542,979 lifetime visits, 41,001 favorites, and maintains an 87% like percentage.

Description (written by the developer; not a statement by this register)

In this game you draw your spells to fight other players. No quick casting or button mashing. Can you draw your spells fast enough to counter your opponent? The fast pace of the game brings a whole new experience never seen before in Roblox. 🕹️ How to Play • Press F on PC / tap Cast on mobile to start drawing a spell • Draw the shape of the spell as shown in the spellbook • Match the drawing well enough for it to cast • Release with F or tap Release • Keybinds can be changed from the settings New spells are added regularly 🧭 Tips • You can project the shape of a spell onto your screen from the spellbook Watch the outline your rival is drawing to pick your next move 💻📱 Platforms: PC, Mobile, Tablet

Last updated by the developer 28 Nov 2025, 06:40 UTC.

0
playing (measured 10 Aug 2026, 17:22 UTC)
1,542,979
lifetime visits
87%
liked (10,259 👍 / 1,581 👎)
40,986
favourites (26.6 per 1k visits)
30 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Spells
699 R$
Half Cooldown
659 R$
Permanent Revenge Kill
599 R$
Double Mana
349 R$
Double Souls
229 R$
Double XP
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Enter the world of magic 🧙‍♂️ · welcome830,562 · 0.00% win
True Mage · progression322,637 · 0.00% win
Spell Researcher · other16,553 · 0.00% win
Spell Collector · collection2,884 · 0.00% win
I saw the owner · secret779 · 0.00% win
The owner killed me · other36 · 0.00% win
I killed the owner · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:1987no change
14 Aug 2026, 12:0087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.