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[๐Ÿ‡ฐ๐Ÿ‡ท] Stealing Korean YouTubers

[๐Ÿ‡ฐ๐Ÿ‡ท] Stealing Korean YouTubers

A Roblox experience owned by ํ•œ๊ตญ ์œ ํŠœ๋ฒ„ ํ›”์น˜๊ธฐ.

TycoonENYouTuber themestealing mechanicKorean culture

Stealing Korean YouTubers is a tycoon experience created on 2025-07-30. The game has recorded 1,612,350 lifetime visits and 84,700 favorites. It currently holds a 65% like percentage with zero players active. The description outlines mechanics involving buying and stealing YouTuber characters to earn money and rebirth.

Description (written by the developer; not a statement by this register)

[๐Ÿ”ฅ Update 2.0 ๐Ÿ”ฅ] ๐Ÿ—ฃ๏ธ Welcome to Korean YouTuber Stealing! ๐ŸŽฎ How to play the game ๐Ÿ‘ค Buy a YouTuber ๐Ÿ—ก๏ธ Steal another player's YouTube channel. ๐Ÿ’ฐ Earn money! ๐Ÿ”ฅ Rebirth now! ๐Ÿ’ป You can play on desktops, mobile devices, and tablets. ๐Ÿ› ๏ธ Due to many bugs currently, we plan to conduct a large-scale update of the game. Therefore, some bugs may occur in the game! ๐Ÿ“ฉ If a YouTuber of that character requests it, the character will be immediately deleted. ๐Ÿ’ฌ For additional inquiries, please contact us through the community. Tags: Stealing YouTubers, Stealing Korean YouTubers, Growing YouTubers, YouTuber Games, Roblox YouTuber, Roblox, Korea, Korean Games, Korean Roblox, Korean YouTuber, Korean YouTuber, Tycoon, Korean Roblox, Roblox Korea

Last updated by the developer 14 Mar 2026, 14:34 UTC.

0
playing (measured 10 Aug 2026, 23:20 UTC)
1,612,350
lifetime visits
65%
liked (540 ๐Ÿ‘ / 289 ๐Ÿ‘Ž)
84,701
favourites (52.5 per 1k visits)
30 July 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

๋ˆ 2๋ฐฐ
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome ยท welcome729,894 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

6514 August 2026 โ€” 65 % liked24 August 2026 โ€” 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 64โ€“66 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:3665no change
14 Aug 2026, 11:3565first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.