[๐ฐ๐ท] Stealing Korean YouTubers
A Roblox experience owned by ํ๊ตญ ์ ํ๋ฒ ํ์น๊ธฐ.
TycoonENYouTuber themestealing mechanicKorean culture
Stealing Korean YouTubers is a tycoon experience created on 2025-07-30. The game has recorded 1,612,350 lifetime visits and 84,700 favorites. It currently holds a 65% like percentage with zero players active. The description outlines mechanics involving buying and stealing YouTuber characters to earn money and rebirth.
Description (written by the developer; not a statement by this register)
[๐ฅ Update 2.0 ๐ฅ] ๐ฃ๏ธ Welcome to Korean YouTuber Stealing! ๐ฎ How to play the game ๐ค Buy a YouTuber ๐ก๏ธ Steal another player's YouTube channel. ๐ฐ Earn money! ๐ฅ Rebirth now! ๐ป You can play on desktops, mobile devices, and tablets. ๐ ๏ธ Due to many bugs currently, we plan to conduct a large-scale update of the game. Therefore, some bugs may occur in the game! ๐ฉ If a YouTuber of that character requests it, the character will be immediately deleted. ๐ฌ For additional inquiries, please contact us through the community. Tags: Stealing YouTubers, Stealing Korean YouTubers, Growing YouTubers, YouTuber Games, Roblox YouTuber, Roblox, Korea, Korean Games, Korean Roblox, Korean YouTuber, Korean YouTuber, Tycoon, Korean Roblox, Roblox Korea
Last updated by the developer 14 Mar 2026, 14:34 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 11:36 | 65 | no change |
| 14 Aug 2026, 11:35 | 65 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโs goodwill.