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Insekt

Insekt

A Roblox experience owned by Insekt.

SimulatorENbug catchingexplorationcollection

Description (written by the developer; not a statement by this register)

Bug Catching Game Run around and try to catch all 60+ bugs across the world! [How to catch bugs] -walk up to a bug -get your net out from the custom hotbar -click/tap close to the bug In-game time = local-ish time Plus Players can now randomly spawn 10 random bugs once per day. Join the group if you have any suggestions/found any bugs

Last updated by the developer 31 Aug 2026, 15:10 UTC.

0
playing (measured 1 Sept 2026, 08:03 UTC)
3,791
lifetime visits
74%
liked (32 👍 / 11 👎)
69
favourites (18.2 per 1k visits)
30 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 08:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto-Sell
399 R$
+20 bag size limit
149 R$
Open Frog kingdom gates
25 R$
Open Desert Gate
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU JOINED INSEKT!!!! · welcome600 · 0.00% win
Advanced Net · collection86 · 0.00% win
Advanced Bag · other59 · 0.00% win
Met celestelagx · other46 · 0.00% win
Reach For The Stars · other35 · 0.00% win
Top 10 Play Time · other14 · 0.00% win
Black Widow Spider · collection11 · 0.00% win
Darkling Beetle · collection10 · 0.00% win
Top 10 BeetleBits · other9 · 0.00% win
Cockroach · collection9 · 0.00% win
Rainbow Net · collection8 · 0.00% win
Flaming-Pumpkin · collection6 · 0.00% win
Top 10 Donator · other6 · 0.00% win
Quick Net · collection6 · 0.00% win
Modern Back Pack · collection5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

748177.51 September 2026 — 77 % liked11 September 2026 — 79 % liked21 September 2026 — 81 % liked1 October 2026 — 81 % liked11 October 2026 — 76 % liked21 October 2026 — 74 % liked1 September 202621 October 2026
6 measurements spanning 50 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 08:0474-2
11 Oct 2026, 08:0476-5
1 Oct 2026, 08:0481no change
21 Sept 2026, 08:0481+2
11 Sept 2026, 08:0479+2
1 Sept 2026, 08:0377first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.