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Brutal Fighters

Brutal Fighters

A Roblox experience owned by HYX Inc..

Fighting & PvPENweapon-based combatleaderboardsbeta

Description (written by the developer; not a statement by this register)

[BETA] There are currently five weapons in the game, so make sure to try them all! They are located in the top left corner next to the chat button. Join today and fight in the battleground! Choose different weapons, fight with your friends, and climb the leaderboards! Do you have what it takes to be number one? Make sure to join the group to get 10% more coins!

Last updated by the developer 30 Oct 2026, 21:14 UTC.

0
playing (measured 2 Nov 2026, 17:33 UTC)
1,103
lifetime visits
87%
liked (13 👍 / 2 👎)
12
favourites (10.9 per 1k visits)
30 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Nov 2026, 17:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Thanksgiving Feast
1,000 R$
VIP
500 R$
UI colors+
300 R$
Custom Kill Sound
200 R$
UI colors
150 R$
Custom Chat Color
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome784 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868786.52 November 2026 — 86 % liked15 November 2026 — 87 % liked2 November 202615 November 2026
2 measurements spanning 13 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Nov 2026, 09:0087+1
2 Nov 2026, 17:3686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.