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[BETA 0.6] Airport Manager Simulator

[BETA 0.6] Airport Manager Simulator

A Roblox experience owned by Airport Manager Simulator Group.

TycoonENmanagementsimulationmultiplayer

Description (written by the developer; not a statement by this register)

Upgrade and manage an airport! Build new runways, terminals, and many other vital airport needs! Do you have what it takes to handle the biggest airports in the world? Can you command pilots around your airport without causing collisions, all while ensuring all flights arrive and depart on time? [Getting Started] 1) Play with friends for the best experience, or go solo like a pro! 2) Invite your friends before beginning a map! 3) Choose any airport to play, all based on real-world locations! 4) Start! ⚠️Multiplayer mode currently has known de-sync issues. We are actively looking into fixing these problems⚠️ Have any ideas for what you want to see added? Join our community server and let us know! All change logs are located in our community server! Find any bugs? Please report them in our server! Find the link below.

Last updated by the developer 10 Jan 2026, 01:27 UTC.

0
playing (measured 11 Aug 2026, 10:49 UTC)
333,293
lifetime visits
74%
liked (1,182 👍 / 425 👎)
3,606
favourites (10.8 per 1k visits)
30 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

San Francisco International Airport (SFO)
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SAN Day 1 Complete · progression63,537 · 0.00% win
SAN 100% · progression15,039 · 0.00% win
CLL 100% · collection1,473 · 0.00% win
SJC 100% · progression247 · 0.00% win
DFW 100% · progression70 · 0.00% win
SFO 100% · progression19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.515 August 2026 — 74 % liked25 August 2026 — 74 % liked4 September 2026 — 74 % liked14 September 2026 — 73 % liked24 September 2026 — 74 % liked4 October 2026 — 74 % liked14 October 2026 — 74 % liked24 October 2026 — 74 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:2174no change
14 Oct 2026, 04:2074no change
4 Oct 2026, 04:1974no change
24 Sept 2026, 04:1874+1
14 Sept 2026, 02:3473-1
4 Sept 2026, 02:3374no change
25 Aug 2026, 00:3574no change
15 Aug 2026, 00:1974first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.