Nevermore {Pre-Alpha}
A Roblox experience owned by Brickyard.Studios.
AdventureENfantasyrogueliteboss-rush
Description (written by the developer; not a statement by this register)
Imagine you are a human, in a world full of magic, and yet, no one is trying to save the world. So one day, you go out, and find a source of magic, and decide, you will save the world yourself. Run through the worlds of Nevermore while you try to defeat all the droids, goblins, zombies, and many more on your journey to defeat the boss at the end of the boss dimension. Can you save the world from the magic apocalypse? As you run through, you will unlock lots of new items, classes, worlds, gamemodes, and so much more! Expand your gameplay aspects just by playing the game, defeating every enemy in your path. Inspired heavily by Stability Test Inspired by Randomly Generated Droids and Randomly Generated Players Some inspiration from Randomly Generated Voronezh, Undertale and Rogueblade!
Last updated by the developer 17 Aug 2026, 17:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Aug 2026, 02:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.