Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[ DEMO 1 ] Soulscape

[ DEMO 1 ] Soulscape

A Roblox experience owned by True darkness studios.

RacingENUndertaleRPGRemake

Description (written by the developer; not a statement by this register)

#GAME IS BEING REMADE Lore: after many resets the monsters memories began to return, Each reset gave the monsters a vague sense of what was happening, they aren’t fully aware either. (Monsters are now more aggressive and strong due to this.) An Undertale Rpg, Heavily based on Games like Eternalstar, Soulborne, ,Undertale Multiversal Tycoon. And Undertale Multiversal Isolation Credits: Map maker- AstroPurgatory, Uaremeiam Musician - Lazerpig Scripter - Vex, IvyTheRealty, AstroPurgatory UI artist- AstroPurgatory, IvyTheRealty Character modeler - IvyTheRealty, AstroPurgatory HEAVY CONTRIBUTIONS: Uaremeiam Ivytherealty, AstroPurgatory, Spec, Lazerpig Please report ANY bugs within the Server we have.

Last updated by the developer 21 Jul 2026, 08:57 UTC.

0
playing (measured 13 Aug 2026, 14:17 UTC)
909
lifetime visits
84%
liked (16 👍 / 3 👎)
24
favourites (26.4 per 1k visits)
30 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Large Donation
700 R$
[ Pre-Alpha ] VIP
500 R$
Big Donation
100 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Badseg · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848986.520 August 2026 — 89 % liked8 November 2026 — 84 % liked20 August 20268 November 2026
2 measurements spanning 81 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Nov 2026, 20:2384-5
20 Aug 2026, 01:2389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.