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100 Stages Of Wall Hop!

100 Stages Of Wall Hop!

A Roblox experience owned by Vizion-Studios.

ObbyENwall jumpingprogressive difficultysolo or multiplayer

Description (written by the developer; not a statement by this register)

Open! 🧱 100 Stages of Wall Hop 🧗‍♂️ 100 fun unique stages and bonus stages! Ready to test your wall hopping skills? 🌀 In this obby, you'll wall jump your way through 80 intense stages; with 100 total stages coming soon in the next update! 🔥 Each level gets harder as you go, so bring your wallhopping skills 😤 👣 Progress saves automatically, so take breaks when needed and come back later. 💬 Play solo or challenge your friends to see who can reach the end first! 1+ bonus stage every week! Can you complete all stages?

Last updated by the developer 10 Jul 2026, 20:30 UTC.

0
playing (measured 14 Aug 2026, 01:20 UTC)
10,116
lifetime visits
60%
liked (24 👍 / 16 👎)
21
favourites (2.1 per 1k visits)
31 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 01:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Machine GUN!
999 R$
VIP
119 R$
Jump
99 R$
SlapTool
59 R$
Speed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,386 · 0.00% win
You met the owner.. · social1,040 · 0.00% win
Halfway there. · progression589 · 0.00% win
The end. · progression12 · 0.00% win
Perfect. · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.