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Triple Jump Slap Tower πŸ’₯

Triple Jump Slap Tower πŸ’₯

A Roblox experience owned by Stupid Stud Studios.

Fighting & PvPENslap battlestower climbingmultiplayer combat

Triple Jump Slap Tower is a fighting-pvp Roblox experience created on 2025-07-31. The game has accumulated 3,690,451 lifetime visits and 415,451 favorites. It maintains a 95% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

πŸ‘‹ Welcome to Triple Jump Slap Tower! πŸ’₯ Slap other players or get slapped! Watch out! πŸ€” Can you reach the end? Try your best! πŸ‘ Like and join the group to get awesome items! 🎁 Come back tomorrow for daily gifts! ❗ Tip: Press the jump button 3 times OR hold to triple jump! Game inspired by Slap Tower. Credits to slap battles for the slap hand image.

Last updated by the developer 3 Jul 2026, 16:11 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
3,690,451
lifetime visits
95%
liked (20,272 πŸ‘ / 1,083 πŸ‘Ž)
415,342
favourites (112.5 per 1k visits)
31 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin Commands πŸ›  [OP!]
999 R$
Rainbow Carpet 🌈 [PERMANENT!]
299 R$
x999 Slap Power ⚑ [OP!]
199 R$
Troll Bundle πŸ”₯ [OP!]
199 R$
Void Slap ✨ [PERMANENT!]
149 R$
Bomb πŸ’£ [PERMANENT!]
99 R$
Grapple Hook πŸ’¨ [PERMANENT!]
99 R$
Crazy Coil ✨ [PERMANENT!]
99 R$
x2 Slap Size πŸ”₯ [PERMANENT!]
99 R$
Banana Peel ✨ [PERMANENT!]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 🌟 · welcome2,186,063 · 0.00% win
You won! πŸ† Β· progression275,384 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 β€” 95 % liked23 September 2026 β€” 95 % liked13 October 2026 β€” 95 % liked14 August 202613 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 04:0895no change
23 Sept 2026, 04:0695no change
14 Aug 2026, 04:0295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.