Naruto: Seiko
A Roblox experience owned by Seiko Productions.
Last updated by the developer 15 Jul 2026, 19:39 UTC.
0
playing (measured 11 Aug 2026, 06:48 UTC)
26,252
lifetime visits
81%
liked (35 👍 / 8 👎)
41
favourites (1.6 per 1k visits)
31 July 2025
created (per Roblox)
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 06:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Hardcode (READ DESCRIPTION)
400 R$Third Element (READ DESCRIPTION)
350 R$Cosmetic Title (READ DESCRIPTION)
200 R$Cosmetic Scroll (READ DESCRIPTION)
200 R$Clan Reroll (READ DESCRIPTION)
125 R$Element Reroll (READ DESCRIPTION)
85 R$Hair Color Of Choice (READ DESCRIPTION)
60 R$Wipe (Read Description)
60 R$Skill tree Reset (READ DESCRIPTION)
25 R$Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Oct 2026, 07:34 | 81 | +1 |
| 25 Sept 2026, 07:33 | 80 | -2 |
| 16 Aug 2026, 06:01 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.