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[ BHS ] ANNIV Gunung Hauk

[ BHS ] ANNIV Gunung Hauk

A Roblox experience owned by BORNEO HIGHLAND STUDIO.

SimulatorIDmountain climbingnature explorationBalangan

[ BHS ] ANNIV Gunung Hauk is a simulator experience created on 2025-07-31. The game currently has 7 players and 4,118 favorites. It has accumulated 2,924,829 lifetime visits with a 66% like percentage.

Description (written by the developer; not a statement by this register)

Gunung Hauk adalah puncak gunung tertinggi di Kabupaten Balangan dengan ketinggian mencapai 1325 MDPL (Meter Dari Permukaan Laut) secara administratif Gunung Hauk berada di Desa Ajung Kecamatan Tebing Tinggi Kabupaten Balangan. untuk mendaki Gunung Hauk, Anda harus pergi ke desa Ajung terlebih dahulu yang merupakan desa terkahir di kaki Gunung Hauk. Desa Ajung dapat dicapai melalui perjalan darat, dapat dimulai dari Barabai-Birayang HST, atau Paringin / Balangan. Jarak dari kedua kota tersebut sekitar 45 kilometer atau sekitar 1-2 jam berjalan mengendarai motor. Dari 45 kilometer itu, sekitar 7 kilometer sebelum mencapai jalan desa Ajung yang akan dilewati cukup sakit, jalannya masih belum beraspal dan kontur jalan berbatu turun naik bukit kecil. Pemandangan Indah di Puncak Gunung Hauk 1325 Mdpl yang menyejukan hati dan mata yang memandang. Keindahan alam begitu terpancar dengan nuansa hijau asrinya serta jika kita beruntung kita akan mendapatkan lautan awan yang sangat memukau

Last updated by the developer 5 Aug 2026, 15:56 UTC.

7
playing (measured 11 Aug 2026, 02:00 UTC)
2,924,829
lifetime visits
66%
liked (1,976 👍 / 998 👎)
4,115
favourites (1.4 per 1k visits)
31 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
165 R$
Boombox
59 R$
Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome281,087 · 100.0% win
Summit · progression107,302 · 94.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:0666no change
14 Aug 2026, 06:0566first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.