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Steal A Ninja Character

Steal A Ninja Character

A Roblox experience owned by Wano Interactive.

SimulatorENcharacter collectionstealing mechanicportal spawning

Description (written by the developer; not a statement by this register)

💸 Earn money from Characters! 👀 Watch out for thieves! 😈 Steal a Character! 🥷Welcome to Steal a Ninja Character🥷 [How To Play] • Wait for your favorite character to appear from the portal! • Walk up to your favourite character and buy them! • Look around other players' character collections! • Steal their characters! All inspired models and assets in this game are original creations made by our dedicated development team. Our designs are unique and created specifically for this Roblox experience. Join the group for updates and exclusive codes! The more likes the more updates! Enjoy the game and thank you for supporting our work!

Last updated by the developer 6 Jan 2026, 06:50 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
8,336
lifetime visits
95%
liked (60 👍 / 3 👎)
99
favourites (11.9 per 1k visits)
31 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,996 · 100.0% win
Beta Player · welcome776 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.